‘Uncharted: The Lost Legacy’

Someone liked this game. Someone else didn’t. Someone gets angry. Someone else says, “But it’s ‘Uncharted’!”

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NEXT WEEK, WE HOPE:

“Mario + Rabbids Kingdom Battle”

SHOW NOTES:

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‘Tacoma’ & ‘Gone Home’ designer Steve Gaynor

Steve Gaynor, the designer and writer of “Gone Home” and 2017’s “Tacoma,” talks about why “Tacoma” was so hard to make, what he learned by working with Ken Levine on “BioShock Infinite,” and whether he sees his work as part of a video-game movement.

We have a Patreon at www.patreon.com/shallweshow! We are eternally grateful to everyone who has made a pledge.

NEXT WEEK, WE HOPE:

“Uncharted: The Lost Legacy”

SHOW NOTES:

The Rolling Stone/Glixel version of Chris’s interview with Steve Gaynor

The New York Review of Video Games, a pop-up magazine Chris edited

Steve Gaynor’s NYRVG review of The Evil Within and Alien: Isolation

Steve Gaynor’s review of PlayerUnknown’s Battlegrounds

 

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‘Hellblade’ & More ‘Tacoma’

Chris and JJ agree, more or less, about Ninja Theory’s “Hellblade” and then disagree, vehemently, about Fullbright’s “Tacoma.”

We have a Patreon at www.patreon.com/shallweshow! We are eternally grateful to everyone who has made a pledge.

NEXT WEEK, WE HOPE:

The audio cut of Steve Gaynor’s Rolling Stone/Glixel interview

SHOW NOTES:

Katherine Cross’s Gamasutra review of “Tacoma”

 

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‘Typeshift’ designer Zach Gage

Zach Gage, the designer of mobile games like “SpellTower,” “Really Bad Chess,” “Sage Solitaire,” and 2017’s “Typeshift,” talks to Chris and JJ during a live show from the Play NYC convention. Plus, JJ’s “Tacoma” mini review.

We have a Patreon at www.patreon.com/shallweshow! We are eternally grateful to everyone who has made a pledge.

NEXT WEEK, WE HOPE:

“Hellblade” and a “Tacoma” spoiler ’cast

SHOW NOTES:

“Who says games need to be fair?”: Chris’s Slate article on “Really Bad Chess”

Sam Anderson’s New York Times Magazine cover story on Zach Gage and “stupid games”

 

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‘Edith Finch’ director Ian Dallas on ‘What Remains of Edith Finch’

Ian Dallas, the creative director of Giant Sparrow, talks about whether Molly starved to death, how he wrote a headline for The Onion that became a self-fulfilling prophecy, and why he wishes he had made an “Edith Finch” level with Weird Al Yankovic.

This is an extended audio version—close to uncut—of Chris’s Rolling Stone interview with Dallas.

SHOW NOTES:
The print edition of the interview, as seen in Rolling Stone’s Glixel

‘Dream Daddy’

Chris Suellentrop and guest critic Laura Hudson–a contributor to Wired, Slate, The New York Times, and more–talk about “Dream Daddy,” the dad-dating sim that hit No. 1 on Steam. 

We’re doing a live show at 1 p.m. on August 19 at Terminal 5 in New York as part of the Play NYC convention. If you’re in the area, come watch and say hi!

We have a Patreon at www.patreon.com/shallweshow! We are eternally grateful to everyone who has made a pledge.

NEXT WEEK, WE HOPE:

Giant Sparrow creative director Ian Dallas on “What Remains of Edith Finch”

SHOW NOTES:

Laura Hudson’s Wired review of “Dream Daddy”

“The Daddening of Video Games” by Stephen Totilo

 

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‘Tacoma’

Chris Suellentrop and guest critic Chris Plante–now the culture editor of The Verge, soon to be executive editor of Polygon–talk about “Tacoma,” Fullbright’s follow-up to “Gone Home.” No spoilers! We’ll save those for when JJ returns next week.

We have a Patreon at www.patreon.com/shallweshow! We are eternally grateful to everyone who has made a pledge.

NEXT WEEK, WE HOPE:

JJ on “Tacoma”

SHOW NOTES:

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Even More ‘The Legend of Zelda: Breath of the Wild’

Two divine beasts down, two more to go. Could we play this game forever? Also, some E3 ranting.

We’re taking a brief hiatus for the next few weeks. See you (hear us?) in August!

We have a Patreon at www.patreon.com/shallweshow! We are eternally grateful to everyone who has made a pledge.

NEXT WEEK, WE HOPE:

In August: “Tacoma” and the end of “Zelda”

SHOW NOTES:

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More ‘The Legend of Zelda: Breath of the Wild’

Is the new “Zelda” being graded on a curve? Or is JJ playing it wrong? Can you even play it wrong? Does it matter that there isn’t much of a story? Will Chris ever stop bringing up “Horizon: Zero Dawn”?

We have a Patreon at www.patreon.com/shallweshow! We are eternally grateful to everyone who has made a pledge.

NEXT WEEK, WE HOPE:

Even more “The Legend of Zelda: Breath of the Wild”

SHOW NOTES:

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‘Zelda’ on Switch & the End of ‘Prey’

At last, we have new Nintendo consoles. Our playthrough of “Breath of the Wild” begins, followed by a spoilercast on the end of Arkane’s “Prey.”

We have a Patreon at www.patreon.com/shallweshow! We are eternally grateful to everyone who has made a pledge.

NEXT WEEK, WE HOPE:

More “The Legend of Zelda: Breath of the Wild”

SHOW NOTES:

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Review us on iTunes

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Email us at shallweshow at gmail

Join the “Shall We Play a Game?” Steam community

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