‘Edith Finch’ director Ian Dallas on ‘What Remains of Edith Finch’

‘Edith Finch’ director Ian Dallas on ‘What Remains of Edith Finch’

Ian Dallas, the creative director of Giant Sparrow, talks about whether Molly starved to death, how he wrote a headline for The Onion that became a self-fulfilling prophecy, and why he wishes he had made an “Edith Finch” level with Weird Al Yankovic.
This is an extended audio version—close to uncut—of Chris’s Rolling Stone interview with Dallas.
SHOW NOTES:
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‘Dream Daddy’

‘Dream Daddy’

Chris Suellentrop and guest critic Laura Hudson–a contributor to Wired, Slate, The New York Times, and more–talk about “Dream Daddy,” the dad-dating sim that hit No. 1 on Steam. 

We’re doing a live show at 1 p.m. on August 19 at Terminal 5 in New York as part of the Play NYC convention. If you’re in the area, come watch and say hi!

We have a Patreon at www.patreon.com/shallweshow! We are eternally grateful to everyone who has made a pledge.

NEXT WEEK, WE HOPE:

Giant Sparrow creative director Ian Dallas on “What Remains of Edith Finch”

SHOW NOTES:

Laura Hudson’s Wired review of “Dream Daddy”

“The Daddening of Video Games” by Stephen Totilo

 

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‘Tacoma’

‘Tacoma’

Chris Suellentrop and guest critic Chris Plante–now the culture editor of The Verge, soon to be executive editor of Polygon–talk about “Tacoma,” Fullbright’s follow-up to “Gone Home.” No spoilers! We’ll save those for when JJ returns next week.

We have a Patreon at www.patreon.com/shallweshow! We are eternally grateful to everyone who has made a pledge.

NEXT WEEK, WE HOPE:

JJ on “Tacoma”

SHOW NOTES:

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Even More ‘The Legend of Zelda: Breath of the Wild’

Even More ‘The Legend of Zelda: Breath of the Wild’

Two divine beasts down, two more to go. Could we play this game forever? Also, some E3 ranting.

We’re taking a brief hiatus for the next few weeks. See you (hear us?) in August!

We have a Patreon at www.patreon.com/shallweshow! We are eternally grateful to everyone who has made a pledge.

NEXT WEEK, WE HOPE:

In August: “Tacoma” and the end of “Zelda”

SHOW NOTES:

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More ‘The Legend of Zelda: Breath of the Wild’

More ‘The Legend of Zelda: Breath of the Wild’

Is the new “Zelda” being graded on a curve? Or is JJ playing it wrong? Can you even play it wrong? Does it matter that there isn’t much of a story? Will Chris ever stop bringing up “Horizon: Zero Dawn”?

We have a Patreon at www.patreon.com/shallweshow! We are eternally grateful to everyone who has made a pledge.

NEXT WEEK, WE HOPE:

Even more “The Legend of Zelda: Breath of the Wild”

SHOW NOTES:

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‘Zelda’ on Switch & the End of ‘Prey’

‘Zelda’ on Switch & the End of ‘Prey’

At last, we have new Nintendo consoles. Our playthrough of “Breath of the Wild” begins, followed by a spoilercast on the end of Arkane’s “Prey.”

We have a Patreon at www.patreon.com/shallweshow! We are eternally grateful to everyone who has made a pledge.

NEXT WEEK, WE HOPE:

More “The Legend of Zelda: Breath of the Wild”

SHOW NOTES:

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Even More ‘Prey’

Even More ‘Prey’

We’re almost finished with Arkane’s “Prey.” Before we gripe about an otherwise excellent game, we answer a listener mail about our “first favorite” video games.

This episode is brought to you by Eddy Boswell-Correa, a listener and Patreon supporter.

Join Eddy at www.patreon.com/shallweshow! We are eternally grateful to everyone who has made a pledge.

NEXT WEEK, WE HOPE:

The end of “Prey” and the beginning of the Nintendo Switch

SHOW NOTES:

Chris’s “First Crush” essay on video games in The New York Times

“How ‘Prey’’s designers turned technical limitations into inspiration,” in Gamasutra

 

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More ‘Prey’ & Nintendo Switch

We’ve explored Crew Quarters in Arkane’s still-terrific “Prey.” Chris has one quibble, but the spoilers wait until after he talks to Sofija Stefanovic, a Serbian-Australian-New-Yorker writer about her decreasingly quiet longing for a Nintendo Switch.

We have a Patreon at www.patreon.com/shallweshow! We are eternally grateful to everyone who has made a pledge.

NEXT WEEK, WE HOPE:

Even more “Prey”

SHOW NOTES:

“The Nintendo Switch of My Dreams,” by Sofija Stefanovic in The New York Times

Chris’s interview with Sid Meier in Glixel

 

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‘Prey’

Do the first eight hours or so of Arkane’s love letter to the immersive sim live up to the promise of the demo? This episode is brought to you by Troy Gilbert, our very first Patreon patron.

We have a Patreon at www.patreon.com/shallweshow! We are eternally grateful to everyone who has made a pledge.

NEXT WEEK, WE HOPE:

More “Prey”

SHOW NOTES:

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‘Prey,’ ‘Night in the Woods’ & More ‘Edith Finch’

Did the hourlong demo for “Prey,” Arkane’s highly referential immersive sim, sell us on playing the whole thing? Can JJ stomach the storyline in “Night in the Woods?” Can Chris get a do-over to explain why he adores “What Remains of Edith Finch”?

We have a Patreon at www.patreon.com/shallweshow! We are eternally grateful to everyone who has made a pledge.

NEXT WEEK, WE HOPE:

“Prey”

SHOW NOTES:

PC Gamer’s immersive-sim podcast roundtable

“Video Games Are Better Without Stories” by Ian Bogost in the Atlantic

Ben Lindbergh in The Ringer on the “deceptive scariness” of the walking simulator

 

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Join the “Shall We Play a Game?” Steam community

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