We’re about three hours in, up to the part when BJ arrives in Manhattan.
Now when the child of morning, rosy-fingered Dawn, appeared, Mario rose and dressed himself. He bound his sandals on to his comely feet, girded his sword about his shoulder, and left his room looking like an immortal god.
Tell me, O muse, of that ingenious hero who travelled far and wide after he had sacked the famous town of World 1-1.
We’re busy with “Super Mario Odyssey” this week–which we’ll talk about on next week’s show–so we’re sharing this Patreon members-only mailbag with the wider listening public. Try it! It’s good!
Is there joy in Fort Joy?
We would rather Switch than fight.
A divisive game divides us against ourselves.
Surely the only podcast on this game that delves into Shigeru Miyamoto’s reflections after the Sandy Hook massacre.
Someone liked this game. Someone else didn’t. Someone gets angry. Someone else says, “But it’s ‘Uncharted’!”
Steve Gaynor, the designer and writer of “Gone Home” and 2017’s “Tacoma,” talks about why “Tacoma” was so hard to make, what he learned by working with Ken Levine on “BioShock Infinite,” and whether he sees his work as part of a video-game movement.